Rust Server Hosting

Our Rust server plans come with enough RAM to handle the first night after a wipe and the high clock speed of a Ryzen 9 9950X. Vanilla, PvP or modded: set your own rules with Oxide or Carbon. Plans start at $21.05 per month.

Rust Server Plans and Pricing

The most common mistake when renting a Rust server is choosing too little RAM: Rust is one of the most memory-hungry game servers, and usage grows with map size and as the wipe goes on. That's why we list plans from 8 GB up.

Filters

Rust 8GB RAM

$21.05
/monthly

Rust 10GB RAM

$26.31
/monthly

Rust 12GB RAM

$31.58
/monthly

Rust 16GB RAM

$42.10
/monthly

Rust 24GB RAM

$63.15
/monthly

Rust 32GB RAM

$84.20
/monthly

Rust 64GB RAM

$168.41
/monthly

How Much RAM Does a Rust Server Need?

A Rust server's RAM usage isn't fixed. On day one of a wipe it starts around 6–7 GB on an empty map; as players build bases and the number of structures and entities on the map grows, it climbs noticeably within a few weeks.

So when choosing a plan, plan for the last week of the wipe, not the first hour. Map size (server.worldsize) and plugin count matter as much as player count.

Use case
Players
Recommended RAM
Matching plan
Group of friends, small map (2500–3000)
10–50
8 GB
Rust 8 GB
Vanilla community server (3500–4000)
75–100
12 GB
Rust 12 GB
PvP server, 4500 map, a few plugins
100–150
16 GB
Rust 16 GB
Modded server, many Oxide/Carbon plugins
150–200
24 GB
Rust 24 GB
Large custom map or 2x/5x/10x server
200+
32 GB+
Rust 32 GB / 64 GB

Short freezes during saves depend on disk speed; NVMe storage and regular restarts keep them to a minimum.

Installing Plugins with Oxide/uMod and Carbon

Plugins are what set your Rust server apart from vanilla: starter kits, teleports, clan systems, economies or changed gather rates. You use one of two modding frameworks for them.

Oxide (uMod)

The long-established framework. Most of the thousands of plugins on umod.org are written for Oxide. Plugins go into the oxide/plugins folder as .cs files and load without restarting the server.

Carbon

A newer, performance-focused framework. It runs most Oxide plugins unchanged with lower memory and CPU overhead, so it's worth considering for a new modded server.

Modded or vanilla?

Under Facepunch's rules, servers whose plugins change gather rates, kits or game rules must be listed in the Modded tab in-game. If you only use admin plugins, you can stay in the Community tab.

Managing with RCON

RCON lets you manage the server without joining the game. Enable web RCON with rcon.web 1 and use tools like RustAdmin to watch players, bans and the console remotely.

How to Set Up a Rust Server

The Rust dedicated server is installed with SteamCMD, Steam's command-line tool. If you choose Rust during installation, the server files come preinstalled; the steps below guide you if you want to install or configure it yourself.

  1. 1Choose your Rust plan and select Rust during installation, or do a clean install with Linux or Windows Server.
  2. 2If installing yourself, install SteamCMD and download the Rust server files with app_update 258550 validate.
  3. 3In the launch command, set the server name (server.hostname), map size (server.worldsize), map seed (server.seed) and player limit (server.maxplayers).
  4. 4The default game port is 28015 (UDP), the RCON port is 28016 (TCP) and the app port for the Rust+ companion app is 28082; open them in your firewall.
  5. 5Set a strong RCON password with rcon.password and start the server for the first time; generating the map takes a few minutes.
  6. 6If you'll use plugins, install Oxide or Carbon into the server folder and upload plugins to the matching folder.
  7. 7Players connect by typing client.connect server-ip:28015 in the F1 console or by searching for your server in the server browser.

Wipe Schedule and Map Size

Facepunch releases a mandatory update on the first Thursday of every month, and with it the map is reset on all servers (forced wipe). Whether blueprints are wiped is usually left to the server owner. Many communities also run weekly or biweekly map wipes in between.

Wipe day is both the busiest and the most critical day for your server. To apply the update quickly, update the files with SteamCMD and install the new version of Oxide or Carbon; compatible plugin updates usually ship the same day.

Choose the map size to match your player count. On a 50-player server, a 4500 map makes it hard for players to find each other and wastes RAM; on a 200-player server, a 3000 map fills up fast. Load custom maps you've designed or bought with server.levelurl.

Rust Server Performance and Stability

A Rust server's smoothness depends mostly on the number of entities on the map. Every wall, door, box and dropped item is an entity, and by the third week of a wipe there are many times more than on day one. The Ryzen 9 9950X's high single-core speed carries that load, and a few settings keep your server comfortable until the end of the wipe.

Regular restarts

The longer a Rust server stays up, the more memory it uses. An automatic restart once a day, when the fewest players are online, clears that build-up.

Save interval

server.saveinterval sets how often the map is saved to disk. NVMe storage shortens the brief freeze during saves; setting the interval too short adds unnecessary load.

Decay and upkeep

Letting abandoned bases decay keeps the entity count under control. Modded servers that disable decay entirely need entity clean-up plugins.

Choose plugins by measuring

Every plugin adds work to the server's main loop. Oxide and Carbon can report how much time plugins take; use those reports to find the expensive one and swap it for a lighter alternative.

Location and Latency for Rust Players

Our servers are in Frankfurt, Germany, close to most of Europe's Rust players; from Istanbul the measured latency is 30–50 ms. In that range, hit registration and door and wall interactions during raids feel smooth.

A central European location means you can open your server to players across the continent without favouring one country over another.

Why Nodesty?

On wipe day, when hundreds of players join at once, Rust is one of the fastest games to expose the limits of an infrastructure. We chose our plans for that load.

5.7 GHz Ryzen 9 9950X

Most game servers run their main loop on a single core. High clock speed keeps tick times low even when the server is packed.

L3–L7 DDoS protection

nShield's 3+ Tbps of capacity protects every layer from L3 to L7. Protection is enabled on every plan at no extra cost.

NVMe storage

Worlds, maps and databases live on NVMe drives, so saves cause fewer hitches and restarts are faster.

Pick your game at install

Choose your game when installing the operating system and your server arrives with the game software ready. Reinstall from the same screen whenever you like.

Free backups and migration

Automatic daily backups are kept for 7 days. Our team will move your server from another provider for free.

24/7 support

Open a ticket for connection, port or attack issues; our team responds around the clock.

FAQ

Frequently Asked Questions

Answers to your questions

How much does Rust server hosting cost?
Our Rust plans start at $21.05 per month for 8 GB of RAM. DDoS protection, NVMe storage and daily backups are included in the price.
How many players can join my Rust server?
Who handles the wipe?
Should I use Oxide or Carbon?
Can I run a modded or PvP Rust server?
Does map size affect performance?
Are backups included?
Will my server show up in the in-game server list?
Does the DDoS protection cover Rust?
Can I move my Rust server from another host?

More Game Servers

If your community plays other games too, you can host them on the same infrastructure.

Minecraft is a trademark of Mojang AB; FiveM of Cfx.re; Grand Theft Auto V of Rockstar Games; Rust and Garry's Mod of Facepunch Studios; Unturned of Smartly Dressed Games; and Steam of Valve Corporation. Nodesty is not affiliated with or endorsed by these companies.

Launch your server now.

Build, scale, and conquer without limits on Nodesty's premium infrastructure.

                                                                                                                                                                                                                            
                                                                                                                                                                                                                            
                                                                                                                                                                                                                            
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